HMD is doing is rotating the camera angle based on the information, OpenNI only linked to the head of the joint inputs. Were able to build a virtual reality environment to be able to reflect movement of the body by itself without any special equipment. This is the second demonstration was held in Nagoya May 18, what you will be presented at the seminar, a video clip when I get a little plus. State that can be seen moving their limbs and face down a little. The scene is reflected in his non-action of his body, feeling very strange and interesting. In addition, Bullet in the physics of moving objects can interfere so, kicking the ball directly in his body, and can be the head. However, HMD compared to the narrow angle of human vision, and that the actual position of the limbs, such as drawing range of video cameras, and the full reality of the movement is shaking his head when they work together to because you are not situations that require fine movement is really strange remains. Work and kick the ball, not the position of the foot are visible, but I have to aim in real space, especially in the toe kick of a place that I recognized the error of motion partly Naka Naka difficult. The bounce in the minute hand is seen in front of me, but tends to do rather than feet, so freedom can not easily get used to the slippery sense of distance, and so did not qualify Ikana. The block face like I've been in my head, so when you bounce because of the people in the main specification, this is an enjoyable atmosphere without feeling so good people do it properly move in space. When it works there is pleasant enough to hit something in the amount of illusion. VR can look up at the large object in the environment, so I tried once wanted to do and what may become a sensation or looks down from above. As expected on the whole, very amazing realism. Especially from a high place overlooking, CG a little fear can be felt as even know it. But there were also comments to get used to overcome a fear of heights might be nice. Scenes look up something huge, run pretty well myself, I also looked up his interesting experiences in astral projection and a little like that. Such as TPS, also happily run around with the camera fixed so you can see behind your moves.
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